In one line. Same words, different punctuation, different mood. Pick the marks that make the message sound the way the game asks.
What it is. A text can sound warm, rude, scared or sarcastic, and often the only difference is the punctuation. You get a message with no punctuation and a mood. Add marks until it sounds like that mood.
1Read the mood at the top, like "warm but busy".
2Tap a mark below and it appears in the highlighted box. Tap another box first to put it somewhere else. Tap the highlighted box again to take the last mark off.
3Press Lock it. The game tells you how your message reads.
Example. The message is "sure thing". The mood is "warm but busy".
sure thing
Before. No punctuation. It could mean anything.
sure thing.
Reads curt, like you are annoyed. Wrong mood.
sure thing!
Reads warm and quick. That is the one. One little mark did it.
The clock. A game is 5 messages. In timed mode you start with 25 seconds each, shrinking a little at every level. A big number counts down. When time runs out your answer locks, and you get 9 seconds to read the result before the next one. Score 15 or more out of 25 to level up. Each level shortens the clock, and at the top levels the mood disappears after a few seconds. Later messages in a game allow fewer marks. Relaxed mode turns the clock off. Fewer marks scores higher.